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KING'S FIELD 25th PROJECT
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Devlog
Central Village
October 21, 2024
by
swordofmoonlight
I've updated the demo to include the Central Village zone, that includes King Harvine |||'s castle and the termites nest. I've also fixed a bug that was crashing on map change. The reason for the cras...
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Pictures of Sandor and Clara Amgun
October 08, 2024
by
swordofmoonlight
1
Here is a screen of the Amguns' apartment. And also a recreation of this Shiden (sword) being swung at Sandor. I think the goal is to teach Sandor that he should never stand up while grownups are swin...
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Game Engine Test: Veld Sea Soundscape
October 01, 2024
by
swordofmoonlight
This update is just the basics. What may be new is some monsters like ghosts are animated now, and I discovered a bug with the new shadows in PCVR mode, that this patch fixes. This is the first patch...
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C# Game Engine
September 05, 2024
by
swordofmoonlight
3
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { public UInt32 time = 0; public bool back = fa...
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I really like this picture (Termites)
August 27, 2024
by
swordofmoonlight
4
I'm having a hard time with this. It's mostly summer heat, and sweat, and schizophrenia though. No more peace and quiet and alone time. Please share this image, enthusiastically :)...
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Central Village (no download/update this time)
August 19, 2024
by
swordofmoonlight
4
#help
Today is day 2 of working on the Central Village zone. It also includes Harvine's castle and the Termites' Nest. I'm not going to lie, I'm overwhelmed. A big show of support here and on my Patreon wou...
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animated NPC shadows
July 08, 2024
by
swordofmoonlight
4
EDITED: I messed up this patch (fixed) by forgetting to include the new DLL file in the EX/SYSTEM folder. I'm really sorry, it's been a while since I've done this and my life is so chaotic now with sc...
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Variable frame rate animation
May 03, 2024
by
swordofmoonlight
4
It's taken me a while to put out this release. I'll be honest, I'm not able to work on SOM on most days because of my schizophrenia and cascading life challenges, but I'm hoping that I can turn this p...
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White fade away
October 26, 2023
by
swordofmoonlight
1
I've uploaded a missing wind sound effect from the previous update (for when running, etc.) and now when monsters die they turn somewhat white or gray more like in the PlayStation version. I'm trying...
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120hz + computer-generated shadows
October 08, 2023
by
swordofmoonlight
1
I haven't updated in a while. Sorry. This update runs at twice the frame rate (120fps) from previous and should be more regular. This was accomplished by upgrading the compiler from MSVC2010 to 2019 a...
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Transparency enhancement & doors animation fix
April 24, 2023
by
swordofmoonlight
1
I've been partly out of commission for a while. It's taken me too long to get this fix up. What it is is improve transparency by sorting triangles. I may've already uploaded something like this, but i...
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Minor "clipping" update
September 25, 2022
by
swordofmoonlight
1
In case anyone is wondering, the newest upload fixes some glitches when pressing against walls and includes a new system that makes it possible to jump inside the various wells and fountains. As you l...
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Notice: VR product compatibility info
August 21, 2022
by
swordofmoonlight
Update: There's some mixed news about VR sets potentially not working with 32-bit apps. Valve Index is definitely one. Oculus and WMR are good. Some evidence Pimax works, I've updated the app to work...
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Triple event, incl. PCVR via WMR+OpenXR & Secrets of KF and the Moonlight Sword!
August 18, 2022
by
swordofmoonlight
PART 1 (itch.io) Since last update I took a stint working on an animation upgrade for my 3D editing software. And after that I've worked on VR for Windows. I've uploaded a new download with "PCVR" and...
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Install Instructions (Donations)
August 10, 2022
by
swordofmoonlight
2
I'm trying to rewrite this page in the next few days. I've enabled donations at $0.00 but it still prints out $2 and this annoys me, but also the Install Instructions section has disappeared (it's cop...
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News: Frame rate tip and PC VR news
July 14, 2022
by
swordofmoonlight
1
Update/edit: The information described in this post is now found here ( https://swordofmoonlight.itch.io/k/devlog/414885/install-instructions ) because I changed from pure download to donation+downloa...
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April 2022 demo announcement
May 01, 2022
by
swordofmoonlight
3
A new demo is available according to the April deadline I set for myself. It has everything I could complete in time. There will be a more complete follow-up demo before the end of this year. This dem...
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2022 so far
January 24, 2022
by
swordofmoonlight
2
Happy new year's everyone following this project! FYI I want to share a new major demo update is forthcoming, you can expect it (hopefully) in March or April. Right now the work that had to be done to...
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DPI fix and new video thanks to LtheLady
July 23, 2021
by
swordofmoonlight
1
Small update, https://www.twitch.tv/lthelady ( https://www.youtube.com/channel/UCuWW5qD2Kvw0uJIYlLeqn7A ) made a video. I recommend watching in a small window, but if you can make it through the parts...
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#10 New (final?) antialiasing upgrade
June 04, 2021
by
swordofmoonlight
1
Briefly I've uploaded a patched version with a new complementary effect that enhances antialiasing in some problem scenarios to varying degrees. Hopefully with supersampling it's effectively perfect f...
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PS4 and PS5 controllers finally detected?
May 31, 2021
by
swordofmoonlight
I guess PS4 and PS5 controllers weren't working before now, because detection wasn't working. I learned this to my horror tonight after trying them on a new computer. I blame myself because I should'v...
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Shield and counter/heavy attack demo
May 12, 2021
by
swordofmoonlight
2
The latest download has a new shield system you can try, and on the opposite hand a counter-attack system. The latter is actually an NPC feature of Sword of Moonlight. I think it's very interesting an...
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#9 Menu buttons / where to look for future info
April 16, 2021
by
swordofmoonlight
Just want to add, the shoulder buttons should work inside of menus now as long as the "action" and "menu" buttons are assigned to them. Also the skeletons are now mobile. Which is neat but causes prob...
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#8 SUPERSAMPLING (F1)
February 19, 2021
by
swordofmoonlight
The ZIP file now has a supersampling feature that is designed to complement its novel anti-aliasing system and elegantly solve some LOD (level of detail) problems. The anti-aliasing with this feature...
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#7 A sizable update (loads of stuff inside)
January 30, 2021
by
swordofmoonlight
First of all, I'm going to be doing fewer of these "update" devlogs because (1) I noticed they go into itch.io's public listing, and I really just want to be able to share bare bones notes to subscrib...
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#6 Minor Fixes (and items)
January 16, 2021
by
swordofmoonlight
*It seems an object interaction/activation bug made it into the last upload I made. Though most everything says "No Use", so no big deal. (A change made it so it only worked from in front of objects,...
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#5 Update (D3DX9_43.dll and D3DCompiler_43.dll)
January 09, 2021
by
swordofmoonlight
1
Sorry to keep updating, some have said "it doesn't work" so I got an idea from another project on itch.io that D3DX9_43.dll can just be added to the files. I didn't know it was a single DLL. I got the...
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Sword of Moonlight, How-to (swordofmoonlight.net/ex/diy/)
January 08, 2021
by
swordofmoonlight
1
I'm writing this because I more often then not get confused comments about SOM because many people are getting their information from the wrong places, oftentimes probably from Dark Souls fans who're...
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#4 Update
January 06, 2021
by
swordofmoonlight
2
*Hopefully better movement and less jerky turning. *Baby monsters (monsters are still learning to walk.) *Enabled scale extension (in "release" build) for left arm with Bastard Sword. *Artificially bo...
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#3 Magic! Lighthouse! Woopsie-daisy!!
November 07, 2020
by
swordofmoonlight
Crud, I just noticed the magic wasn't displaying and the fire elementals gathering around the lighthouse are gone from my demo! This is one of those things that seems impossible to have missed, but ne...
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Update #2
November 06, 2020
by
swordofmoonlight
1
Update: I've reuploaded the file with some fixes. Mainly I think I've finally solved a stubborn kneecapped jumping glitch that would occur on the very edge of platforms. Also I felt a last minute chan...
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Update
November 01, 2020
by
swordofmoonlight
Update: I've reuploaded the file with some fixes. Mainly I messed up something that makes accidental jumps happen more often the day I uploaded it because I thought it shouldn't apply to crouching jum...
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