#10 New (final?) antialiasing upgrade
Briefly I've uploaded a patched version with a new complementary effect that enhances antialiasing in some problem scenarios to varying degrees. Hopefully with supersampling it's effectively perfect for this project. I've written some details in my forum/devlog where I announce SOM patches in the official place for them. (This is something that occurred to me to work on before but I couldn't bring myself to do another AA project at the time because I've done a lot of that this year and it can be grueling work. This one does a trick with the downsampled mipmap buffer--that's kind of like supersampling in reverse--by shifting the odd frames' mipmaps over 1x1 pixels so when it's superimposed with the even frames' mipmaps it looks like there's pixel data present for the full image instead of a 2x2 block pixelation effect that you get when they lineup. You can think of it like overlapping two translucent checkerboards and shifting one over half a square so it will look like they have 4 times as many squares in the combined/imaginary checkerboard. Edited: There's more to be said than this in the devlog but this is a way to imagine what's in this change. You just have to redownload it or drop in the official DLL from off the Sword of Moonlight patch.)
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Get KING'S FIELD 25th PROJECT
KING'S FIELD 25th PROJECT
King's Field II memorial demonstration of Sword of Moonlight (2020)
Status | In development |
Author | swordofmoonlight |
Genre | Action |
Tags | First-Person, Ghosts, Magic, Mystery, secrets, Skeletons, Slime, Swords, Tentacles, Virtual Reality (VR) |
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