#10 New (final?) antialiasing upgrade


Briefly I've uploaded a patched version with a new complementary effect that enhances antialiasing in some problem scenarios to varying degrees. Hopefully with supersampling it's effectively perfect for this project. I've written some details in my forum/devlog where I announce SOM patches in the official place for them. (This is something that occurred to me to work on before but I couldn't bring myself to do another AA project at the time because I've done a lot of that this year and it can be grueling work. This one does a trick with the downsampled mipmap buffer--that's kind of like supersampling in reverse--by shifting the odd frames' mipmaps over 1x1  pixels so when it's superimposed with the even frames' mipmaps it looks like there's pixel data present for the full image instead of a 2x2 block pixelation effect that you get when they lineup. You can think of it like overlapping two translucent checkerboards and shifting one over half a square so it will look like they have 4 times as many squares in the combined/imaginary checkerboard. Edited: There's more to be said than this in the devlog but this is a way to imagine what's in this change. You just have to redownload it or drop in the official DLL from off the Sword of Moonlight patch.)

Files

KING'S FIELD 25th PROJECT.zip 38 MB
Jun 04, 2021

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