Variable frame rate animation
It's taken me a while to put out this release. I'll be honest, I'm not able to work on SOM on most days because of my schizophrenia and cascading life challenges, but I'm hoping that I can turn this pattern around. The main focus of a new release is animation frame rate on systems with nontraditional frame rates.
What else is in here is when you swing your weapon its speed and pitch will depend on your power bar and weight of it and your arm equips. There's probably other stuff too. Treasure chests work now and drawbridges will make sound effects. There's more in this release for Sword of Moonlight users, but not in this demo.
Some of those fixes are the shield support magic will now work. And I found out that 2 or more layers wasn't working, so I got that fixed today. I want to think Fortuna III for being the first to try to build a map with more than 3 layers!
Btw, I'm planning to buy/play Lunacid now. Check it out! (https://t.co/CQDsFk0rn6)
Files
Get KING'S FIELD 25th PROJECT
KING'S FIELD 25th PROJECT
King's Field II memorial demonstration of Sword of Moonlight (2020)
Status | In development |
Author | swordofmoonlight |
Genre | Action |
Tags | First-Person, Ghosts, Magic, Mystery, secrets, Skeletons, Slime, Swords, Tentacles, Virtual Reality (VR) |
More posts
- White fade awayOct 26, 2023
- 120hz + computer-generated shadowsOct 08, 2023
- Transparency enhancement & doors animation fixApr 24, 2023
- Minor "clipping" updateSep 25, 2022
- Notice: VR product compatibility infoAug 21, 2022
- Triple event, incl. PCVR via WMR+OpenXR & Secrets of KF and the Moonlight Sword!Aug 18, 2022
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