120hz + computer-generated shadows
KING'S FIELD 25th PROJECT » Devlog
I haven't updated in a while. Sorry. This update runs at twice the frame rate (120fps) from previous and should be more regular. This was accomplished by upgrading the compiler from MSVC2010 to 2019 and building in Release Mode. I also tried enabling optimization but there were too many obvious mistakes in Microsoft's optimizer.
Also there's a preview of shadows that match the shape of monsters and NPCs. Right now they're not animated, but they still look better. Note the original PS1 KFII game didn't have these kinds of shadows but Sword of Moonlight does.
There's also a cool wind sound effect when you run and fall now!
Files
KING'S FIELD 25th PROJECT.zip 71 MB
Oct 08, 2023
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KING'S FIELD 25th PROJECT
King's Field II memorial demonstration of Sword of Moonlight (2020)
Status | In development |
Author | swordofmoonlight |
Genre | Action |
Tags | First-Person, Ghosts, Magic, Mystery, secrets, Skeletons, Slime, Swords, Tentacles, Virtual Reality (VR) |
More posts
- Central Village30 days ago
- Pictures of Sandor and Clara Amgun43 days ago
- Game Engine Test: Veld Sea Soundscape51 days ago
- C# Game Engine76 days ago
- I really like this picture (Termites)85 days ago
- Central Village (no download/update this time)93 days ago
- animated NPC shadowsJul 08, 2024
- Variable frame rate animationMay 03, 2024
- White fade awayOct 26, 2023
Comments
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dood I have been looking for the engine for a while, happy that I found it.
and heroes like you... damn man! legendary shit brotha!!! love your work, I hope I will have the time to get into this and make my game on it!!!
I hope so too! Allow me to help when you want to get started. All the support I can get helps :-)
Thank you for your work!
Thanks for words of encouragement!