#6 Minor Fixes (and items)
*It seems an object interaction/activation bug made it into the last upload I made. Though most everything says "No Use", so no big deal. (A change made it so it only worked from in front of objects, which doesn't make sense for a pile of bones on the ground!)
*Also the previous patch (sorry for minor patches) included a power gauge hit feature (which wasn't the point of the patch) that this one improves on. It was undercooked before. It's especially cool combined with the poison effect.
*Finally since some didn't like that the healing items didn't work, I went ahead and assigned some temporary values to them. But by default you can't lose the game because it will save you before you run out of life. It's just a tech demo.
Files
Get KING'S FIELD 25th PROJECT
KING'S FIELD 25th PROJECT
King's Field II memorial demonstration of Sword of Moonlight (2020)
Status | In development |
Author | swordofmoonlight |
Genre | Action |
Tags | First-Person, Ghosts, Magic, Mystery, secrets, Skeletons, Slime, Swords, Tentacles, Virtual Reality (VR) |
More posts
- Central Village52 days ago
- Pictures of Sandor and Clara Amgun65 days ago
- Game Engine Test: Veld Sea Soundscape72 days ago
- C# Game Engine98 days ago
- I really like this picture (Termites)Aug 27, 2024
- Central Village (no download/update this time)Aug 19, 2024
- animated NPC shadowsJul 08, 2024
- Variable frame rate animationMay 03, 2024
- White fade awayOct 26, 2023
- 120hz + computer-generated shadowsOct 08, 2023
Leave a comment
Log in with itch.io to leave a comment.